Sono Yokogao o Mitsumete Shimau ~A Profile Kanzenban~ is a game about Facades and perspective. The way we view other people we meet, whether it’s a close friend or a complete stranger may be completely different to how others view themselves or other people. We often don’t see aspects of our personality that others see or the ways we behave without knowing, whether it’s because we don’t appreciate and see this side of ourselves or we choose to ignore it. Today on the VN Completionist we will find out is SonoYoko more than meets the eye or whether it’s all just a facade.
SonoYoko is a Japanese Visual Novel developed and produced by Akabeisoft2. The game was written by Looseboy who went on to write the highly acclaimed G-Senjou no Maou and Sharin no Kuni , the art was done by Alpha and the music by Tiko-µ. The English patch was written by Amaterasu Translations.
The game follows the story of Hayama Masayuki who is your average high school student, he spends most of his time studying despite not being particularly smart. He only has a small group of friends and cares a lot for his sister. His peaceful days soon come to a close as his past eventually catches up to him and affects the people around him.
There are three main girls that the game follows. The first is Hayama Rizu, who is Masayuki’s sister. She is a bit of an air-head which usually results in her waking up late and making Masayuki late for school. She also acts quite spoiled towards Masayuki.
The Second girl is Ono Miku. She is a cool, quiet girl who is one of Masayuki’s classmates. She is usually found staring out the window in front of their classroom every morning or cleaning the classroom after school. She is quite anti-social and seems to be isolated from the rest of the class.
The last girl is Souma Miou, who is Masayuki’s childhood friend. She is a bright and cheerful girl who mostly hangs out with Masayuki and his friend Kaine. She can mostly be summarised as a “normal” girl despite hating when people call her that.
My Main problem with the game’s story was Masayuki’s character. He comes across in most situations as rather Naive and gullible to a point where he will believe blatant lies from other characters despite being told that they’re not telling the truth or just being completely obvious.
In context it makes sense when looking at from his character’s perspective and the overall themes of the game but from a player stand point it becomes quite frustrating to read. This is somewhat exemplified by the decisions you make in the game, the correct decision is contrary to what it would make sense to pick from a player perspective which creates a disconnect between protagonist and player.
Despite this, I felt the girls characters were much better written and more complex than Masayuki. Although they seem quite simple at the start of the game, as you progress you start to see much more of their true nature which also fits in with the central themes of the game and gives their characters a greater degree of depth.
Another problem I had with the game was its use of Plot twists and Red herrings and how I felt they were poorly executed. This is a problem especially in Rizu’s route where they make it extremely obvious to who’s responsible to a point where it can’t be any other person, then try to turn the blame onto somebody else despite it being impossible to believe from a player perspective. The motivation of this new character also doesn’t make sense much in context. You could argue this plays into the themes of the game somewhat but I don’t feel like they were presented well enough to justify it.
A minor problem is how Rizu’s route inherently spoils Miou’s route and vice-versa but I feel this is a very minor point but relevant to mention.
The music for this game was good but none of the music really stood out to me which is kind of disappointing because Tiko-µ’s later works, G-Senjou no Maou and Sharin no Kuni, have amazing soundtracks and I would have loved to see more of his talent showcased here.
The CG and Sprite art for this game was passable but looked somewhat dated. The character’s proportions looked slightly off, especially their eyes and faces. The character’s designs were also not particularly interesting either, they felt rather dull especially compared to later Akabeisoft2 works. The background art for the game was also rather dull and boring and never added anything to the scene, mostly going unnoticed in my eyes.
In conclusion I felt that this game definitely had a strong and interesting themes with compelling heroines to back it up but was let down sadly by it’s badly written protagonist and poorly executed plot twists. Regardless I would still recommend this game especially to anyone who is a fan of Akabeisoft2’s later works.
If you haven’t yet I highly recommended you play Akabeisoft2’s later works G-Senjou no Maou and Sharin no Kuni which I regard as two of the most interesting games this medium has to offer.
This concludes my review of Sono Yokogao o Mitsumete Shimau ~A Profile Kanzenban~. If you haven’t done so already follow me on social media and make sure to check out the other posts on the site. Anyway, thanks for reading I hope you all had a wonderful christmas and I will see you all next year on the VN Completionist.